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Mechquest trainer 2017
Mechquest trainer 2017













  1. #Mechquest trainer 2017 for free
  2. #Mechquest trainer 2017 full

You could conceivably combine training and untraining into 1 seamless input instead of requiring 2 menus and a lot of work for that. I think a good choice to use is sliders that has a step of 5 and a range of 0 to 250. I (and some others) had some dis-satisfaction with the Shop and Estates UI changes and hope that this one will be much more intuitive and simple to use. I'd like to see what the UI looks like for Training/Untraining. It's been a butt of jokes since at least 2007 and we can finally put the jokes to rest.ħ.

mechquest trainer 2017

Nice that Rangers will finally have a more fleshed out identity that isn't just warriors targeting Ranged MRM. You might be even able to pull off a good tank warrior setup (250 STR/END/CHA or LUK) which hasn't been a trend in years because END is a comparatively dry stat.Ħ. HP Healing and status resist? That may actually make Backlash more viable than it already is, except it should be easier to pull off a F2P setup with it. Is there a way that these monsters will get their stats updated for this or are we just going to get that much stronger while the monsters use obsolete stat builds?ĥ. A lot of monsters are still have the old stat arrangement of MAINSTAT + DEX. Pwnsalot is going to become obsolete unless you really care about untraining for free.Ĥ. What's going to happen to Sir Pwnsalot? I saw on the twitter preview that untraining is now at the training camp. Now that DEX won't be required for BTH you can just straight up train your MAINSTAT to max early on, although if costs don't change we'll still have issues.ģ. Speaking of the above what is the gold cost of training going to be going forward? As I mentioned early game gold for stat training gets very expensive very fast, but means hardly anything at higher levels. Even with a supposed cap increase monsters at that level don't really give that much gold/exp. Depending on who you ask and what level their character is farming for gold isn't particularly hard at later stages, but still incredibly hard early on even with Ballywho.

mechquest trainer 2017

#Mechquest trainer 2017 for free

But this presents a design oversight - The only reason to now get an estate trainer is to train stats for free instead of paying for gold. It's nice that the battles required for training will be removed - Stat Trainers are amongst the hardest enemies to fight in the early game. Now that the thread is here, my questions and comments:ġ. (Not more than Rangers, though)Ĭharisma is the ultimate versatility stat for sure, but it's not "overperforming. Even most GGB's and LTS stuff isn't for BM's.īM's are actually the step child.

#Mechquest trainer 2017 full

It takes a full year of seasonal rel-releases to get the best stuff. Most *new* BM's are persuaded not to stay as one because of this. Most quick casts only help the player, not guests and pets.ĪND, most of the BEST BM gear is Rare, seasonal, or otherwise difficult to obtain. It's the versatility.īut IMO, that's also the trade off considering most damage enhancements via miscs, empowerment, etc etc are player only. Multiple sources of damage are favorable versus damage capped bosses. They can still do damage even if the players does something that costs the player a turn. They can get powerful regen of MP, SP, and HP with specific setups. They can buff MRM with certain pets/guests. They can play defense and just do damage on guest/pet.

mechquest trainer 2017

It *is* extremely versatile and that may be where it's very powerful. Along with discounted Training.Ĭharisma is not overperforming. The ability to Untrain as many points as needed, for free. Untraining options for Estate Trainer will remain the same.Untraining in Battleon resets ALL stat points for a fee.Players will be able to train as many points as they want at a time in Battleon, limited only by their available funds and stat points.Removal of Z-Token option, Training and Untraining will be gold-only.Removal of all required battles for Training and Untraining.(IMR is considered adding +CHA/2 to init) All weapon attacks gain +STR/160 to damage (very roughly a 2.5% Melee damage boost) Initiative is now based on DEX + LUK + STR/2 + INT/2 Ranged weapons no longer use STR for damage, just DEX/8 Melee no longer uses DEX for BTH, just STR*3/20 + LUK/40. Throw in some minor non-damage buffs to DEX so that it can compare to STR CHA is overperforming, but we're still discussing what to do with it Spells+INT are in a good place, so no buffs needed Giving it a small boost to weapon attacks reinforces it while rewarding its use in hybrid builds. STR's identity (Steady weapon damage, no falloff in long fights) is eventually outperformed by mages stacking boosts. Remove BTH boosts from DEX so that it's no longer "required" Hey folks, we have a ton of exciting updates coming this week to stats and the way they are trained! Here is a list of the proposed changes:















Mechquest trainer 2017